![]() For example, one of the new highest tier modifiers on Quivers is, “Adds 17-23 to 34-39 Physical Damage to Attacks.” ![]() They now have their own line of modifiers, with increased values. Quivers no longer share the same modifier progression for “Added Physical Damage to Attacks” as those on Amulets. The Shaper- and Hunter-influenced prefix versions of this modifier can no longer be rolled. Quivers can now roll “Bow Attacks fire an additional Arrow” as a Suffix. Deafening Essence of Woe now provides values of 43-50%. Instead, they now roll “Increased Damage with Bow Skills”. Instead, they can now roll “Increased Damage with Bow Skills”.Īn example of the new highest tier modifier on quivers is: 43-50% increased damage with bow skills.Įssences of Woe no longer roll “Increased Elemental Damage with Attack Skills on Quivers”. Quivers can no longer roll “Increased Elemental Damage with Attack Skills” modifiers. Instead of their own line of modifiers, bows now use the two-handed weapon versions of local Added Fire, Cold, Lightning and Chaos Damage prefix modifiers. We have added an extra tier to the Attack Speed and Accuracy modifiers on quivers.We have taken the +1 Arrow prefix off influenced quiver modifiers and added it to the core modifier pool of quivers as a suffix.We have replaced “Elemental Damage with Attack Skills” modifiers on quivers with “Increased Damage with Bow Skills” to allow quivers to roll another way to improve skills dealing Physical or Chaos damage.We have greatly improve Added Physical Damage modifiers on quivers.We have reworked the quiver progression with new quiver types that provide a diverse set of useful implicits.Make a number of improvements to quivers so that bows can receive much more damage from rare quivers: Improve the Mastery options on Bow Passive clusters. ![]() Improve the damage of bows in general, with some base types getting up to 50% more base damage than before. Give bows the same local added elemental damage modifiers as two handed melee weapons do, which are much stronger than the bow-specific modifiers used previously. Builds that want to achieve this must utilise critical strikes and many skills can’t sufficiently invest in this mechanic without sacrificing defensive options. Problem: Hit-based bow attacks require an unreasonable amount of investment to reach competitive levels of damage. Payment: PayPal, Skrill, Cryptocurrencies. Mulefactory: buy cheap PoE currency instant delivery (6% off coupon: poeitems).Payment: Visa, PayPal, Skrill, Cryptocurrencies. U4GM: Buy Cheap Poe Currency and Items (6% off coupon: z123).Unique quivers will be reassigned to a base type that is most appropriate for them and their level. ![]() (12-16) to (24-27) Added Physical Damage with Bow AttacksĢ0-30% increased Elemental Damage with Attack Skills Gain 10-15% of Physical Damage as Extra Chaos Damage (12-15) to (24-27) Added Fire Damage with Bow Attacks (7-9) to (13-16) Added Physical Damage with Bow AttacksĢ0-30% increased Critical Strike Chance with Bows Levelġ-4 Added Physical Damage with Bow AttacksĦ-8 Life gained for each Enemy Hit by your Attacks This is the new set of quiver base types, including their drop level and level requirement. Previous versions of quiver base types no longer drop. It now drop at level 9 and have a level requirement of 9. ![]()
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